![]() ![]() ![]() but having said that, i was trained to care about how the final result looks rather than the topology/reptology side of it. I, for one, dont see the need for high poly models in games when you can "fake" it with a lowpoly one with decent topology and mapping. and i think the same goes for a lot of game asset artists. if you're good with it and you have a rig that'll run it nicely then its worth it, but tbh after 10 years of 3dsMax id rather not switch. As I said above I appreciate any comments! This is of course a general process and will need to be more specifically tailored to the type of asset I am creating. Bring everything into UDK and design a shader best suited for the asset. Next I will convert my bump map to normals with CrazyBump, mix the normal maps together, render Ambient Occlusion in either CrazyBump, or directly from the Low and High res meshes, depending on the size of the meshes, and results of the nearly instant CrazyBump render.įinally, I will build some LOD meshes, get some texture mips, specular, emmissive etc. ![]() From here I will paint, or overlay the minute (billion polygon) details with the bump map shader in zbrush.ĭepending on what I decide to go with for retopo I will do normals in Zbrush, XNormal, or Topogun. Make a base mesh in 3ds max for zbrush, sculpt, retoplogize, Layout the base UVW Map in UVLayout (a great tool) and finish the UVing in Max, back to Zbrush for more sculpting/base diffuse texture painting.Įither to photoshop directly or Zaplink to finish off the diffuse. I appreciate anything anybody can clarify, anyway to stream line my process also appreciated here it goes. Be warned this is a very extensive list, the purpose, some C&C. Thanks for the tips, but I would rather pay the 100 for baking/retop tools of Topogun, and depending on the results of Zbrush 4 that's what I'll do.ĭarthviper, I appreciate your advice as well, I have come up with a new work flow to try. I already own Zbrush, but as Zbrush's retop tools aren't that great (we get version 4 within a couple of days, I'm waiting to see if retopology has changed) I would rather buy an external program. ![]()
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