![]() ![]() This straightforward setup takes several hours to unfold, because Pixpil made absolutely sure to thoroughly introduce you to John and Sam before sending you off with them. As it turns out, the surface is.mostly fine? But a dangerous substance called Miasma is an ever-present threat, and the reason John and Sam must move onwards rather than settling in the first place they find. They are expelled and put on a train to the surface. Even though they're very poor, they enjoy life together, until one day an apparition that looks just like her inspires Sam to break Potcrock's cardinal rule never to travel to the surface. John, who never so much as utters a word, took Sam in after she appeared in the underground community of Potcrock Isle out of nowhere. The story follows Sam, a small girl with a mane of white hair, and John, who looks a bit like a black Russian terrier - his face completely obscured by his fringe, the rest of his face taken up by his beard. Availability: Out September 16th on Switch and PC.Of course good visuals don't make a good game, and yet this attention to detail tells me so much about Eastward. There is so much detail to this one house - the discolouration of the wood, its crooked windows, boards sticking out left and right. A giant house, seemingly completely built out of driftwood, framed by nothing but the purest cerulean sky. Without wanting to sound cynical, Chinese developer Pixpil sure knew what they were doing in that regard - the first time I saw Eastward back in 2019 it immediately seared itself into my brain. With so much competition out there in the world of games, those first few attention-grabbing screenshots have maybe never been so important. We are happy about constructive feedback of all kinds, so feel free to contact us! We will do our best to respond to messages quickly and fix any problems that may arise.A strong love for storytelling and the feel of games like Earthbound makes Eastward shine even where the gameplay flags. Together we have founded Toukana Interactive and want to develop many more small, original and high-quality indie games in the future. If you just want to relax and build your own landscape with no limits, try the creative mode!ĭorfromantik was developed by four game design students from Berlin. The Custom Mode allows you to create your own rulesets and share them with others, while monthly mode awaits you with a new challenge every month. Original Artstyle with handpainted boardgame feelĭorfromantik offers options for any style of play! Take a short break from life in quick mode or try to master the game in hard mode.High replay value - every session is different.Strategic placement to beat the highscore.Unique mix of strategy and puzzle mechanics.Building endless and beautiful landscapes.Through these tasks you can unlock new tiles, new biomes and new quests. The game ends when the tile stack is used up.Īs you expand the landscape, you can advance into new, colorful biomes and discover pre-placed game objects that give you long-term tasks. Fulfill these quests to get more tiles to continue the expansion of your landscape. On some tiles you will also encounter special objects that give you a quest: For example, the windmill wants to border 6 grain fields, the locomotive wants to be connected to 10 tracks or the deer wants to inhabit a forest with at least 50 trees. Thereby groups and combinations of landscapes are formed, such as forests, villages or water bodies, and you are rewarded with points depending on how well the tile fits. One after the other, you draw the top tile of the stack, place it on one available slot and rotate for the best fit. In Dorfromantik you start with a stack of procedurally generated tiles. At the same time, Dorfromantik offers a challenge for those who are looking for one: To beat the highscore, you need to carefully plan and strategically place your tiles. With Dorfromantik, you can immerse yourself in a quiet, peaceful world at any time and take a break from everyday life. Dorfromantik is a relaxing building strategy and puzzle game in which you place tiles to create ever-growing, idyllic village landscapes. ![]()
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